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Disciples II Orc (Real-Time)

This is my take on Orc unit I did for a Disciples II community contest.
Real-time render was done in Marmoset Toolbag with minimal post-processing in Photoshop.

Character 85k tris
Fur cards 70k tris

As the final render and animation is supposed to be pre-rendered offline and from afar, I was moderate with topology. For optimization all fur can be removed and replaced by built-in lowpoly meshes with fur textures.

Game art belongs to it respective owners.

Imagine the game looking like this? :)

Imagine the game looking like this? :)