This is my take on Orc unit I did for a Disciples II community contest.
Real-time render was done in Marmoset Toolbag with minimal post-processing in Photoshop.
Character 85k tris
Fur cards 70k tris
As the final render and animation is supposed to be pre-rendered offline and from afar, I was moderate with topology. For optimization all fur can be removed and replaced by built-in lowpoly meshes with fur textures.
Game art belongs to it respective owners.